@plant_tooltip_template = {0}

Base growth time between {1} and {2} seconds.
Can grow on {3}.
@object_tooltip_template_cost = 

### Required Seed {{{{itemblock cost object {0}}}}}
@object_descr_grass = Grows automatically on turf. Harvest it to obtain `Items.Hay`.
@object_descr_bush = A small bush that drops `Items.Wood`.
@object_descr_tree = Trees drop more wood than bushes. They take longer to grow if other trees grow next to them.
@object_descr_carrots = Carrots!
@object_descr_pumpkin = Pumpkins grow together when they are next to other fully grown pumpkins. About 1 in 5 pumpkins dies when it grows up. 
When you harvest a pumpkin you get `Items.Pumpkin` equal to the number of pumpkins in the mega pumpkin cubed.
@object_descr_sunflower = Sunflowers collect the power from the sun. Harvesting them will give you `Items.Power` equal to the square root of the number of sunflowers in the farm.
If you harvest a sunflower that doesn't have the maximum number of petals all the sunflowers will die.
@object_descr_cactus = Cacti come in 10 different sizes. When harvested, all cacti on the field will be harvested. Only those that are in sorted order will drop `Items.Cactus`.
@object_descr_hedge = Part of the maze. Grow a maze by fertilizing a fully grown bush.
@object_descr_treasure = A treasure that contains gold equal to the side length of the maze in which it is hidden. It can be harvested like a plant.
@object_descr_dinosaur = A majestic dinosaur. It moves around randomly but won't move for a while after being measured. Harvesting it harvests all adjacent dinosaurs of the same type and makes them drop `Items.Bones`.
@object_descr_turf = The default ground. Grass will automatically grow on it.
@object_descr_soil = Calling `till()` turns the ground into this. Calling `till()` again changes it back to turf.
